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Requirements Engineering

Module name (EN):
Name of module in study programme. It should be precise and clear.
Requirements Engineering
Degree programme:
Study Programme with validity of corresponding study regulations containing this module.
Computer Science and Communication Systems, Bachelor, ASPO 01.10.2014
Module code: KI641
Hours per semester week / Teaching method:
The count of hours per week is a combination of lecture (V for German Vorlesung), exercise (U for Übung), practice (P) oder project (PA). For example a course of the form 2V+2U has 2 hours of lecture and 2 hours of exercise per week.
2V (2 hours per week)
ECTS credits:
European Credit Transfer System. Points for successful completion of a course. Each ECTS point represents a workload of 30 hours.
2
Semester: 5
Mandatory course: no
Language of instruction:
German
Assessment:
Written exam

[updated 20.03.2007]
Applicability / Curricular relevance:
All study programs (with year of the version of study regulations) containing the course.

KI641 Computer Science and Communication Systems, Bachelor, ASPO 01.10.2014 , semester 5, optional course
Workload:
Workload of student for successfully completing the course. Each ECTS credit represents 30 working hours. These are the combined effort of face-to-face time, post-processing the subject of the lecture, exercises and preparation for the exam.

The total workload is distributed on the semester (01.04.-30.09. during the summer term, 01.10.-31.03. during the winter term).
30 class hours (= 22.5 clock hours) over a 15-week period.
The total student study time is 60 hours (equivalent to 2 ECTS credits).
There are therefore 37.5 hours available for class preparation and follow-up work and exam preparation.
Recommended prerequisites (modules):
None.
Recommended as prerequisite for:
Module coordinator:
Prof. Dr. Helmut Folz
Lecturer:
Prof. Dr. Helmut Folz


[updated 01.04.2003]
Learning outcomes:
This course aims to provide students with an overview of the most important core areas in modern requirements engineering. Planning games are used to teach both theoretical and practical aspects.
 


[updated 13.03.2007]
Module content:
1. Basic factors
2. Elicitation techniques
3. Requirement types
4. Types of documentation
5. Quality issues
6. Requirements management
7. Requirements and process models
8. Maturity models
9. Planning games
10. RE and RM support tools


[updated 13.03.2007]
Recommended or required reading:
RUPP C. et al., Requirements-Engineering und -Management, Hanser, 2004
HULL Elisabeth et al., Requirements Engineering, Springer, 2004


[updated 13.03.2007]
Module offered in:
WS 2005/06
[Sun Apr 28 22:11:26 CEST 2024, CKEY=reqeng, BKEY=ki, CID=KI641, LANGUAGE=en, DATE=28.04.2024]