Game Design and Development
PIB-GDEV
P221-0077
pi2
2
V
2
P
5
6
nein
Englisch
Projektarbeit
KI598
Kommunikationsinformatik
6
Wahlpflichtfach
KIB-GDEV
Kommunikationsinformatik
6
Wahlpflichtfach
KIB-GDEV
Kommunikationsinformatik
6
Wahlpflichtfach
PIBWI43
Praktische Informatik
6
Wahlpflichtfach
PIB-GDEV
Praktische Informatik
6
Wahlpflichtfach
Die Präsenzzeit dieses Moduls umfasst bei 15 Semesterwochen 60 Veranstaltungsstunden (= 45 Zeitstunden). Der Gesamtumfang des Moduls beträgt bei 5 Creditpoints 150 Stunden (30 Stunden/ECTS Punkt). Daher stehen für die Vor- und Nachbereitung der Veranstaltung zusammen mit der Prüfungsvorbereitung 105 Stunden zur Verfügung.
Prof. Dr.-Ing. André Miede
ami
Prof. Dr.-Ing. André Miede
ami
The students are able to apply their programming, algorithmic/mathematical, and project management skills
for solving basic problems during the design and development of computer games.
The course introduces the basic concepts and challenges of designing and
developing computer games. The focus is mainly on technical aspects such as
understanding typical algorithms (and their underlying mathematical
concepts) and implementing them using typical programming languages. In
addition, state-of-the-art game technologies, i.e., game engines, can be used
for the project(s).
1. Introduction and Overview
2. Game Production/Processes and Teams
3. Game Design
4. Game Architecture
5. Collision Detection
6. Computer Graphics
7. Artificial Intelligence
8. Selected Special Topics of Game Development
Main references:
o Game Development:
Clinton Keith: Agile Game Development with SCRUM, 2010
Steve Rabin: Introduction to Game Development, 2010
Jeannie Novak: Game Development Essentials: An Introduction, 2011
0 Game Design:
Scott Rogers: Level Up! The Guide to Great Video Game Design, 2014
Jesse Schell: Die Kunst des Game Designs, 2012
Ernest Adams: Fundamentals of Game Design, 2009
Suggested further reading:
Will Goldstone: Unity 3.x Game Development Essentials, 2011, ISBN-13: 978-1849691444
Penny Baillie-De Byl: Holistic Game Development with Unity: An All-In-One Guide to Implementing Game Mechanics, Art, Design, and Programming, 2011, ISBN-13: 978-0240819334
Chris Crawford: The Art of Computer Game Design
Ulrich Schmidt: Game Design und Produktion: Grundlagen, Anwendungen und Beispiele
Katie Salen, Eric Zimmermann: Rules of Play: Game Design Fundamentals, 2003, ISBN-13: 978-0262240451
WS 2023/24
WS 2022/23
WS 2021/22
WS 2019/20
Thu Mar 28 15:31:43 CET 2024, CKEY=kgdad, BKEY=pi2, CID=[?], LANGUAGE=de, DATE=28.03.2024