Game Design and Development
PIB-GDEV
P221-0077
pi2
2
V
2
P
5
6
no
English
Project work
KI598
Computer Science and Communication Systems
6
optional course
KIB-GDEV
Computer Science and Communication Systems
6
optional course
KIB-GDEV
Computer Science and Communication Systems
6
optional course
PIBWI43
Applied Informatics
6
optional course
PIB-GDEV
Applied Informatics
6
optional course
60 class hours (= 45 clock hours) over a 15-week period.The total student study time is 150 hours (equivalent to 5 ECTS credits).There are therefore 105 hours available for class preparation and follow-up work and exam preparation.
Prof. Dr.-Ing. André Miede
ami
Prof. Dr.-Ing. André Miede
ami
After successfully completing this course, students will be able to apply their programming, algorithmic/mathematical, and project management skills
for solving basic problems during the design and development of computer games.
The course introduces the basic concepts and challenges of designing and
developing computer games. The focus is mainly on technical aspects such as
understanding typical algorithms (and their underlying mathematical
concepts) and implementing them using typical programming languages. In
addition, state-of-the-art game technologies, i.e., game engines, can be used
for the project(s).
1. Introduction and Overview
2. Game Production/Processes and Teams
3. Game Design
4. Game Architecture
5. Collision Detection
6. Computer Graphics
7. Artificial Intelligence
8. Selected Special Topics from the Field of Game Development
Main references:
Game Design and Development
Clinton Keith: Agile Game Development with SCRUM, 2010
Steve Rabin: Introduction to Game Development, 2010
Jeannie Novak: Game Development Essentials: An Introduction, 2011
Game Design
Scott Rogers: Level Up! The Guide to Great Video Game Design, 2014
Jesse Schell: Die Kunst des Game Designs, 2012
Ernest Adams: Fundamentals of Game Design, 2009
Suggested further reading:
Will Goldstone: Unity 3.x Game Development Essentials, 2011, ISBN-13: 978-1849691444
Penny Baillie-De Byl: Holistic Game Development with Unity: An All-In-One Guide to Implementing Game Mechanics, Art, Design, and Programming, 2011, ISBN-13: 978-0240819334
Chris Crawford: The Art of Computer Game Design
Ulrich Schmidt: Game Design und Produktion: Grundlagen, Anwendungen und Beispiele
Katie Salen, Eric Zimmermann: Rules of Play: Game Design Fundamentals, 2003, ISBN-13: 978-0262240451
WS 2023/24
WS 2022/23
WS 2021/22
WS 2019/20
Fri Mar 29 15:45:05 CET 2024, CKEY=kgdad, BKEY=pi2, CID=[?], LANGUAGE=en, DATE=29.03.2024