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Game Design

Module name (EN):
Name of module in study programme. It should be precise and clear.
Game Design
Degree programme:
Study Programme with validity of corresponding study regulations containing this module.
Applied Informatics, Bachelor, ASPO 01.10.2022
Module code: PIB-GAD
Hours per semester week / Teaching method:
The count of hours per week is a combination of lecture (V for German Vorlesung), exercise (U for Übung), practice (P) oder project (PA). For example a course of the form 2V+2U has 2 hours of lecture and 2 hours of exercise per week.
4V (4 hours per week)
ECTS credits:
European Credit Transfer System. Points for successful completion of a course. Each ECTS point represents a workload of 30 hours.
5
Semester: 5
Mandatory course: no
Language of instruction:
German
Assessment:
Project work with composition and final presentation

[updated 30.04.2025]
Applicability / Curricular relevance:
All study programs (with year of the version of study regulations) containing the course.

KIB-GAD (P222-0135) Computer Science and Communication Systems, Bachelor, ASPO 01.10.2022 , semester 5, optional course
PIB-GAD Applied Informatics, Bachelor, ASPO 01.10.2022 , semester 5, optional course
Workload:
Workload of student for successfully completing the course. Each ECTS credit represents 30 working hours. These are the combined effort of face-to-face time, post-processing the subject of the lecture, exercises and preparation for the exam.

The total workload is distributed on the semester (01.04.-30.09. during the summer term, 01.10.-31.03. during the winter term).
60 class hours (= 45 clock hours) over a 15-week period.
The total student study time is 150 hours (equivalent to 5 ECTS credits).
There are therefore 105 hours available for class preparation and follow-up work and exam preparation.
Recommended prerequisites (modules):
None.
Recommended as prerequisite for:
Module coordinator:
Prof. Dr. Maximilian Altmeyer
Lecturer:
Dipl.-Inf. Christopher Olbertz


[updated 02.04.2025]
Learning outcomes:
After successfully completing this module, students will be able to conceptualize their own game and describe the game mechanics in a game design document. They will be able to organize a project based on the example of game development and lay the foundation for implementing a game.

[updated 30.04.2025]
Module content:
- What are games and why do people play?
- Brainstorming techniques
- Telling interactive stories
- Developing characters
- Game mechanics
- Designing levels
- Designing puzzles
- Game design document
- Analyzing the game mechanics in different types of games
- Physics in games
- Resource management and game economies
- Gamification

[updated 30.04.2025]
Recommended or required reading:
 


[updated 30.04.2025]
[Sat May 17 16:23:12 CEST 2025, CKEY=pgd, BKEY=pi2, CID=PIB-GAD, LANGUAGE=en, DATE=17.05.2025]