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Module code: PIB-GAD |
4V (4 hours per week) |
5 |
Semester: 5 |
Mandatory course: no |
Language of instruction:
German |
Assessment:
Project work with composition and final presentation
[updated 30.04.2025]
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KIB-GAD (P222-0135) Computer Science and Communication Systems, Bachelor, ASPO 01.10.2022
, semester 5, optional course
PIB-GAD Applied Informatics, Bachelor, ASPO 01.10.2022
, semester 5, optional course
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60 class hours (= 45 clock hours) over a 15-week period. The total student study time is 150 hours (equivalent to 5 ECTS credits). There are therefore 105 hours available for class preparation and follow-up work and exam preparation.
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Recommended prerequisites (modules):
None.
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Recommended as prerequisite for:
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Module coordinator:
Prof. Dr. Maximilian Altmeyer |
Lecturer: Dipl.-Inf. Christopher Olbertz
[updated 02.04.2025]
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Learning outcomes:
After successfully completing this module, students will be able to conceptualize their own game and describe the game mechanics in a game design document. They will be able to organize a project based on the example of game development and lay the foundation for implementing a game.
[updated 30.04.2025]
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Module content:
- What are games and why do people play? - Brainstorming techniques - Telling interactive stories - Developing characters - Game mechanics - Designing levels - Designing puzzles - Game design document - Analyzing the game mechanics in different types of games - Physics in games - Resource management and game economies - Gamification
[updated 30.04.2025]
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Recommended or required reading:
[updated 30.04.2025]
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