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Corporate Management (Business Simulation Game) / Balance Sheet Analysis

Module name (EN):
Name of module in study programme. It should be precise and clear.
Corporate Management (Business Simulation Game) / Balance Sheet Analysis
Degree programme:
Study Programme with validity of corresponding study regulations containing this module.
Industrial Engineering, Master, ASPO 01.10.2014
Module code: WIMASc315
The exam administration creates a SAP-Submodule-No for every exam type in every module. The SAP-Submodule-No is equal for the same module in different study programs.
P450-0143, P450-0144
Hours per semester week / Teaching method:
The count of hours per week is a combination of lecture (V for German Vorlesung), exercise (U for Übung), practice (P) oder project (PA). For example a course of the form 2V+2U has 2 hours of lecture and 2 hours of exercise per week.
1V+1SU+2PA (4 hours per week)
ECTS credits:
European Credit Transfer System. Points for successful completion of a course. Each ECTS point represents a workload of 30 hours.
Semester: 3
Mandatory course: yes
Language of instruction:
Project work, term paper and presentation (1:1)

[updated 18.12.2018]
Applicability / Curricular relevance:
All study programs (with year of the version of study regulations) containing the course.

WIMASc315 (P450-0143, P450-0144) Industrial Engineering, Master, ASPO 01.10.2014 , semester 3, mandatory course
Workload of student for successfully completing the course. Each ECTS credit represents 30 working hours. These are the combined effort of face-to-face time, post-processing the subject of the lecture, exercises and preparation for the exam.

The total workload is distributed on the semester (01.04.-30.09. during the summer term, 01.10.-31.03. during the winter term).
60 class hours (= 45 clock hours) over a 15-week period.
The total student study time is 180 hours (equivalent to 6 ECTS credits).
There are therefore 135 hours available for class preparation and follow-up work and exam preparation.
Recommended prerequisites (modules):
Recommended as prerequisite for:
Module coordinator:
Prof. Dr. Andy Junker
Prof. Dr. Andy Junker

[updated 20.01.2020]
Learning outcomes:
Business Simulation Game:
The participants will apply their knowledge of business administration as a basis for making business decisions. Using the TOPSIM software, competitive situations and market conquest strategies will be realistically mapped. Theoretical basics will be implemented in the simulation and students will become acquainted with the factors that can influence success.
Students will apply the effects of marketing measures to the competitive situation on the (fictitious) market.
After successfully completing this module students will:
_        be able to derive lower and upper price limits.
_        be able to make a decision when bottlenecks occur.
_        be able to regularly assess their cash flow and prepare a liquidity forecast.
Balance Sheet Analysis/Planning:
After successfully completing this module students will:
_        be able to interpret a balance sheet. They will be able to scrutinize balance sheet items and show how to calculate them using examples. Cost accounting skills will be combined and used to evaluate works-in-progress and provisions for anticipated losses (HGB), while theoretical investment knowledge will be used to determine the correct value of company investments (also in accordance with IFRS).
_        know the decisive parameters for deriving a balance sheet from revenue planning. They will have internalized the differences between the assets, finances and earnings of a company.
_        Students will be proficient in independently analyzing annual financial statements with regard to material findings and carrying out plausibility checks.

[updated 18.12.2018]
Module content:
Business Simulation Game:
Various planning periods will be simulated under changing market conditions. Knowledge of economic basics will be intensified in the discussions that take place between the individual decision rounds of the business management simulation. In addition, the lecturer will be available to students for support, when needed. Last but not least, the discussion of the results of the business simulation together with the lecturer will help students process and classify what they experienced and learned from the simulation.
Balance Sheet Analysis/Planning:
1.        Valuation of investments
2.        Valuation of work-in-progress (WIP)
3.        Calculation and valuation of provisions for contingent losses
4.        Selected parameters of balance sheet planning
5.        Independent balance sheet analysis of selected companies (in written form)

[updated 18.12.2018]
Teaching methods/Media:
Business Simulation Game:
PC simulation; presentations with projector, flip-chart
Balance Sheet Analysis/Planning:
Presentation with projector, flip chart, blackboard

[updated 18.12.2018]
Recommended or required reading:
Business Simulation Game:
_        Participant manual Topsim
Balance Sheet Analysis/Planning:
_        Küting, K. / Weber, C.P.: Die Bilanzanalyse; latest edition
_        Reichmann, T.: Controlling mit Kennzahlen; latest edition
_        Copeland, T. u.a.: Unternehmenswert; latest edition
_        Horvath, P. / Gleich, R.: Neugestaltung der Unternehmensplanung; latest edition
_        Bieg, H. / Kußmaul, H. / Waschbusch, G.: Externes Rechnungswesen; latest edition

[updated 18.12.2018]
[Sat Jul 20 21:06:45 CEST 2024, CKEY=wwxuxxb, BKEY=wim2, CID=WIMASc315, LANGUAGE=en, DATE=20.07.2024]