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Graphical User Interface Programming

Module name (EN):
Name of module in study programme. It should be precise and clear.
Graphical User Interface Programming
Degree programme:
Study Programme with validity of corresponding study regulations containing this module.
Electrical Engineering, Bachelor, ASPO 01.10.2005
Module code: E401
Hours per semester week / Teaching method:
The count of hours per week is a combination of lecture (V for German Vorlesung), exercise (U for Übung), practice (P) oder project (PA). For example a course of the form 2V+2U has 2 hours of lecture and 2 hours of exercise per week.
1V+1U (2 hours per week)
ECTS credits:
European Credit Transfer System. Points for successful completion of a course. Each ECTS point represents a workload of 30 hours.
2
Semester: 4
Mandatory course: yes
Language of instruction:
German
Assessment:
Written examination

[updated 10.03.2010]
Applicability / Curricular relevance:
All study programs (with year of the version of study regulations) containing the course.

E401. Biomedical Engineering, Bachelor, ASPO 01.10.2011 , semester 4, mandatory course, course inactive since 28.11.2013
E401 Electrical Engineering, Bachelor, ASPO 01.10.2005 , semester 4, mandatory course
Workload:
Workload of student for successfully completing the course. Each ECTS credit represents 30 working hours. These are the combined effort of face-to-face time, post-processing the subject of the lecture, exercises and preparation for the exam.

The total workload is distributed on the semester (01.04.-30.09. during the summer term, 01.10.-31.03. during the winter term).
30 class hours (= 22.5 clock hours) over a 15-week period.
The total student study time is 60 hours (equivalent to 2 ECTS credits).
There are therefore 37.5 hours available for class preparation and follow-up work and exam preparation.
Recommended prerequisites (modules):
E305 Programming


[updated 10.03.2010]
Recommended as prerequisite for:
Module coordinator:
Prof. Dr. Michael Igel
Lecturer:
Prof. Dr. Michael Igel


[updated 10.03.2010]
Learning outcomes:
After successfully completing this course, students will have acquired a basic understanding of how graphical user interfaces can be developed for Windows operating systems using the programming language C++ in the integrated development environment Microsoft Visual Studio. Students will also have acquired a deeper understanding of the development of dialogue-based user interfaces.

[updated 10.03.2010]
Module content:
1.Concepts used in the development of graphical user interfaces
 1.1.The “Document View” concept
 1.2.Single Document Interface (SDI)
 1.3.Multi Document Interface (MDI)
 1.4.Message Handling
 
2.Design of GUIs
 2.1.The C++ Resource Workshop within the integrated development environment
 2.2.Graphical controls and classes
 2.3.Integrated assistants in the integrated development environment
 2.4.Support via the MFC library
 
3.Development of GUIs
 3.1.Message handling with the application frame
 3.2.Messages from graphical controls
 3.3.Message handler implementation
 3.4.Systematic software testing
 3.5.Development of a dialogue-based software tool (student exercise)

[updated 10.03.2010]
Teaching methods/Media:
Lecture notes, video projector, Microsoft Visual Studio integrated development environment

[updated 10.03.2010]
Recommended or required reading:
On-line help for Microsoft Visual C++, Microsoft
Kernighan/Ritchie: Programmiersprache C, Carl Hanser Verlag
Prinz: Objektorientierte Programmierung mit C++, Prentice Hall
Richard Leinecker: Die Visual C++ 6 Bibel, Markt & Technik

[updated 10.03.2010]
[Sat May  4 15:22:30 CEST 2024, CKEY=egxuixp, BKEY=e, CID=E401, LANGUAGE=en, DATE=04.05.2024]